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I.M.P. Question Guide

table of Skills & Personality Answers

QuestionABCDEF
1Martial ArtsLonerHand To HandLockpickingThrowingOptimist
2TeachingStealthyPsychoFriendly
3LockpickingArrogantStealthyNormal
4AutoweaponsFriendlyNormalLockpicking
Asshole
Loner
5Coward-Aggressive-
6CowardNight OpsClaustrophobic--
7ElectronicsKnifingNight Ops-
8Ambidextrous-OptimistPsycho
9Forgetful-PessimistNervous
10-PessimistAssholeNervous
11-TeachingAggressiveNormal
12Martial ArtsKnifing-AutoweaponsHand To HandElectronics
13ForgetfulNormalNormalHeat Intolerant
14ClaustrophobicNormalHeat Intolerant-
15ThrowingAmbidextrous-Arrogant
16----??

Effects of the Skills

Ambidextrous - Removes penalties if you wield guns akimbo

Autoweapons - Halfes the penalty to hit when firing full auto or burst, perfect with the psycho trait which further enhances the full auto or burst accuracy

Electronics - Better chances to open electronic locks, disarming electronic traps and assembling remote detonators and other electronics

Hand To Hand - Improves unarmed fighting skill and damage, less skill bonus compared to Martial Arts, but more damage bonus

Knifing - Improves ability with bladed weapons

Lockpicking - Better chance to successfully pick locks

Martial Arts - Improves unarmed fighting skill and damage, you will be able to "finish off" a damaged enemy with a roundhouse kick with doubled damage that cant miss, you also recover energy faster while sleeping. More skill bonus compared to Hand To Hand but less damage bonus. If your strength exceeds 74 or if your merc is female, you will get the Hand To Hand skill as a male or Ambidextrous as a female instead! (Pointed out by ordieguy73, thanks for that!)

Night Ops – Enhanced perception and vision at night (i.e., greater viewing distance and higher chance to interrupt enemies at night). The effect stacks with night vision goggles, and you also recover energy more quickly while sleeping.

Stealthy - Less chance of being spotted while moving in stealth, effect is enhanced in smoke clouds

Teaching - Bonus to training other Mercs or Militia

Throwing – Increased hit chance, range, and accuracy with throwable weapons (e.g., grenades and throwing knives). Grants an additional range bonus when tossing items to other Mercs. Also enhances the chance to instantly kill when throwing a knife from stealth (if the action is unheard and unseen beforehand).

Effects of the Personality Traits

Normal - No effect

Aggressive - Your Merc will be more difficult to pin down by enemies, the morale hit when retreating from a battle will be doubled and finally negative effects in interactions with NPCs

Optimist - Faster morale increase and slower morale decrease

Pessimist - Opposite of Optimist

Arrogant - Negative effects when interacting with NPCs

A§§hole - Negative effects when interacting with NPCs

Friendly - Opposite of A§§hole

Claustrophobic - AP of the Merc is lowered when in confined spaces and if left alone, he can suffer a panic attack which almost depletes the morale of said Merc completely

Coward - Faster morale drops overall, but no moral penalty for retreating from battles

Forgetful - The Merc will sometimes forget orders and stop what he is doing

Heat Intolerant - Merc will complain when in hot areas, maybe a moral drop to but I didn't notice it^^

Loner - Didn't notice much difference, only slower moral decrease when the Merc is working alone

Nervous - When alone the Merc will suffer a panic attack if the morale is low, which depletes the remaining morale even further

Psycho - Small bonus to the hitting chance of the Merc and sometimes the Merc will switch to full auto or burst when in single fire mode or will shoot more bullets when already in full auto both with higher accuracy. If the Merc is equipped with a weapon that can't fire auto or burst, he will suffer a small moral drop instead.

ref: https://steamcommunity.com/sharedfiles/filedetails/?id=497756826

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