v1.12 Ref - Attributes Skills and Traits¶
Attributes¶
Mercenary Statistics: Take a close look at a mercenary's statistics while viewing his file. A mercenary's statistics represent his overall ability in various areas. Each statistic ranges from 0 to 100, with 0 being pathetic and 100 being top of the line. Some mercenaries can improve their statistics by training and field missions. As a mercenary's statistics increase, he becomes more valuable, and therefore demands a higher.
SALARY : is the amount a merc charges for his services. A merc charges different amounts depending on whether the contract is for a day, a week, or two weeks. A merc's salary comes directly out of your main bank account, and must be paid in advance. (A.I.M. mercs operate on a strictly cash-up-front basis, for obvious reasons.) Don't blow your entire wad on expensive mercs until you can afford their exceptional talents.
HEALTH : represents both the physical well-being of a mercenary and the amount of damage he can take before death. A mercenary with 100 health is in perfect physical condition. A mercenary with 10 health could be killed by a stubbed toe. Health also influences the overall performance of a mercenary and the effectiveness of other statistics and skills. After all, it's hard to perform any job well when your arm is falling off.
AGILITY : measures how well a mercenary reacts physically to a new situation, whether it's a shotgun blast or a pesky mosquito. Agility affects the speed, coordination and control a merc displays while recognizing and reacting to an event, as well as the merc's traveling speed.
DEXTERITY : measures a mercenary's ability to perform delicate or precise movements correctly. For certain skills, like medical talents, a high dexterity is very important. Having read all the books doesn't do much good if your hands shake during surgery.
- How mercenaries can increase this attribute
- use a knife to attack enemies or cows
- throw knife to attack enemies or cows
- punch enemies or cows
STRENGTH : represents a mercenary's muscle and brawn. You'll find it particularly important in hand-to-hand combat and forcing things open.
- The mercenary can increase this attribute by punching enemies or cows.
WISDOM : affects a mercenary's ability to learn from experience and training. Naturally, it also affects his interpretation of things. Highly intelligent mercs have no difficulty mastering the inner workings of complex military items. Those not so mentally blessed take more time to absorb the intricacies of a skill or action. (Hey guys! Look at the funny metal pineapple with the pin in it!)
LEADERSHIP : measures charm, respect, and presence. Leadership affects your mercs'performance in the field and their interactions with non-player characters.
MEDICAL : Since they seldom get into firefights near hospitals, injured mercs must rely on one another for treatment. A member's medical skill represents his current medical knowledge and ability to heal the wounded. A mercenary with high medical skill could perform brain surgery with a can opener and a sewing kit, while a low skilled mercenary would have trouble applying a Band-Aid correctly.
EXPLOSIVES : A member's explosives skill determines his ability to create, use, and disarm explosives without blowing himself sky-high. A highly skilled merc could disarm the most complex bomb without breaking a sweat, while an unskilled merc might destroy the building just by trying to light a sparkler.
MECHANICAL : Mercenaries use all sorts of gadgets—their weapons, radios, locks, and so on. Mechanical skill rates a merc's ability to repair damaged, worn-out or broken items or equipment (such as vehicles), jimmy locks, and to combine existing objects to form new ones.
MARKSMANSHIP : A keen eye and a steady hand contribute to the sought-after talents of the marksman. A mercenary's marksmanship skill reflects his ability to hit any given target with a firearm precisely.
- How mercenaries can increase this attribute
- throw knife to attack enemies or cows
- shoot enemies or cows
EXPERIENCE LEVEL : is the most important mercenary trait. It reflects the sum of their abilities: their years in A.I.M., the amount of combat they've seen, and how knowledgeable they are in the field. As mercenaries gain in experience, they also gain certain benefits:
- Their ability to detect booby traps and ambushes improves.
- They become sneakier and their stealth increases.
- They are able to focus their sights on an enemy target more quickly and accurately.
- They become more effective at interrupting enemies (and avoiding being interrupted themselves).
- Their overall proficiency in field operations increases.
- Their salary increases (mind you, it's a benefit to them).
Skills¶
Ambidextrous :
Auto Weapons :
Camouflage :
- Shadow
Electronics :
Heavy Weapons :
Lock picking :
Martial Arts :
Knifing :
Night Ops : When the lights go down, your adrenaline goes up. You're like a bat at night, able to hunt your prey and secure in the darkness.
Stealthy : You're silent as a cat, smooth as the side of a silver bullet, and able to get in and out before anyone notice you've arrived.
Teaching :
Throwing :
Attitude¶
Normal : You're a "live and let live" kind of person.
Friendly : You feel at your best around others and really enjoy being a part of a team.
I.M.P. Question Guide¶
Table of Skills & Personality Traits Answers
| Question | A | B | C | D | E | F |
|---|---|---|---|---|---|---|
| 1 | Martial Arts | - | Hand To Hand | Lock picking | Throwing | Optimist |
| 2 | Teaching | - | Psycho | Friendly | ||
| 3 | Lock picking | - | Stealthy | Normal | ||
| 4 | Autoweapons | Friendly | Normal | - | - | |
| 5 | - | - | Aggressive | - | ||
| 6 | - | Night Ops | - | - | - | |
| 7 | Electronics | Knifing | Night Ops | - | ||
| 8 | Ambidextrous | - | Optimist | Psycho | ||
| 9 | - | - | - | - | ||
| 10 | - | - | - | - | ||
| 11 | - | Teaching | Aggressive | Normal | ||
| 12 | Martial Arts | Knifing | - | Autoweapons | Hand To Hand | Electronics |
| 13 | - | Normal | Normal | - | ||
| 14 | Stealth | Normal | - | - | ||
| 15 | Throwing | Ambidextrous | - | - | ||
| 16 | - | - | - | - | ? | ? |
References¶
- Jagged Alliance 2 Manual, it ship with Steam game copy
- I.M.P. Question Guide